Sparks

simple tools for Meaningful lessons

Ready-to-use activities and tools that you can roll out instantly, Sparks are perfect for jump-starting your lesson plan and boosting student engagement. Sparks are designed to captivate students, bringing the subject matter of a lesson to life, and increase engagement and participation.  Sparks also strengthen students’ social and emotional skills, encouraging them to engage with each other and their learning community, alongside the material.

Sparks are broken down into 5 categories for easy integration into your lesson plan or content learning:

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Engagement Collaboration
0
Zoom in on the details
Zoom is a storytelling cooperative game. It gets students using their own imaginations, engaging in a creative way with lesson themes and forming an original story together.
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Engagement
1
Brain Break
  Brain breaks are quick exercises or activities that give students a chance to get up and move about. Brain breaks reduce stress, anxiety, and frustration. They can help students focus and be more productive. Brain breaks can also help students learn to self-regulate and be more aware of when they’re losing track of what they’re doing.
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Lesson strart & end Sel and Skills
0
Apology, Applause, Awareness
This tool allows students to share not only personal reflections but also acknowledge others in their classroom.
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Engagement Sel and Skills
0
Value Countdown
This tool is an effective way to get students to explore what their most important values are. It’s done in an intuitive and dynamic way to encourage the students to follow their ‘gut’ feeling rather than over-thinking and finding the “correct” values. It is a good tool to use to initiate quick intuitive reflection followed by dialogue.
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Engagement Collaboration
0
Letter from the future
This tool is a team building tool which allows team members to reflect on the team’s shared goals, challenges and obstacles and suggested actions to work better together.
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Engagement Brainstorming Sel and Skills
0
Fishbowl
The Fishbowl tool is an effective way to activate attention, to improve listening and observing skills, To practice active listening and engage in effective conversations.
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Sel and Skills
0
Stinky Fish
This tool can be used at the beginning of a day, class or learning unit. It is a sharing format which focuses on sharing fears, anxieties and uncertainties related to what is ahead or expected of students. The purpose of using this tool  is to create openness within the class.
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Brainstorming
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1-2-4-all
This is a dynamic tool for creating different size discussion groups that engage everyone simultaneously in generating Questions, ideas, and suggestions. Using this tool  allows students  to expand diversity of inputs, while also building toward points of shared understanding.
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Brainstorming
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Now-How-Wow
This tool enables students to sort through ideas for change or action by thinking of the current situation, ways to change it, and what might be possible in the future. Categorizing the different ideas helps students select ideas to develop further.
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Lesson strart & end Sel and Skills
0
Check-Out!
Checking-out is a simple way for students to close and conclude a process or lesson simply in a collaborative way. Checking-out invites each member in a group to be seen and heard, and to express a thought or a feeling. checking-out emphasizes reflection and individual meaning making.
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Lesson strart & end
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Back to Back
This closing game encourages reflection and debriefing of lessons. It provides an opportunity for structured sharing and getting to know each other in an active and dynamic way.
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Lesson strart & end Engagement
0
Circle back to this!
A simple word association game at the beginning of the lesson can encourage relaxed readiness of students. Students’ engagement in a gamified thinking activity at the very start of the lesson can provide a fun way to connect with content.
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Sel and Skills
0
What are you bringing to class?
A good way to start a class is to see how students are feeling, what might be distracting them and how low/high their energy level is.
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